Cheryl MacDonald

Engineering leader for client platforms at global streaming scale.

Summary

I take ambiguous, cross-platform, high-stakes programs from “nobody owns this” to shipped, most recently the client side of migrating Disney+ Hotstar subscribers onto the global Disney+ apps across 20 markets, and a 15-engineer team building a new Disney+ product line. I build the teams and platforms that keep them running. I founded and led Design Engineering, the function that put a single design-token system on every Disney+ device. 14 years across Disney, MLB and BAMTech; people leader since 2022.

Selected Impact

Experience

Disney Entertainment & ESPN Technology (formerly Disney Streaming / BAMTech)

2017 – Present

Engineering Manager, Client Platform & Design Engineering

2023 – Present

15 direct reports. Programs owned: Hotstar client migration, right-to-left and international expansion, new product line front-end, design-token infrastructure.

  • Led the international-expansion engineering team and, from spring 2026, overall client execution for the Hotstar migration: cross-team alignment, in-region production validation, post-launch monitoring and global App Store submissions. Introduced quiet early mobile releases with in-country testing, which made each launch smoother than the last.
  • Authored the decision framework for right-to-left hero-image layout with the design and image-processing teams, landing an AI-based focal-point solution instead of misaligned layouts. Audited typography for Thai, Hebrew and Arabic with the type-design team ahead of launch.
  • Engineering lead for the second phase of the Disney+ rebrand: managed dozens of engineering intakes with program management and design, and guided new brand typefaces for Hawaiian with the type-design and localization teams.
  • Mentored one engineer to a senior-level promotion case and another through building an AI integration that gives coding assistants accurate design-token context.
  • Built internal tools that removed daily friction: an AI-assisted font inspection and visual-diff tool for the localization team, and a browser extension that preserved issue-tracker links through a tooling migration.

Lead Software Engineer, Design Engineering (founding lead)

2022 – 2023
  • Founding member and lead of Design Engineering; grew the team from 2 to 6 and led all living-room platforms plus tools and infrastructure.
  • Created the first joint engineering / design-systems roadmap and ran design-to-engineering delivery workshops that produced a device-capability checklist adopted by design and product.

UI Development Lead, Living Room Platform

2019 – 2022
  • Led the UI team (4 reports) with architectural oversight for a ~30-person platform organization spanning resource-constrained set-top boxes to PlayStation 5. Defined the UI/UX lead role and team structure later adopted across all living-room platforms.
  • Implemented the platform’s localization framework and led client engineering for the Disney+ Asia-Pacific and EMEA launches, including Traditional and Simplified Chinese, Japanese and Korean rendering. Shipped on-device activation for partner devices.
  • Shaped the type ramp, color palette and animation delivery for the platform’s first design-system foundations in a Rust-based UI stack.

Senior UI Developer, Disney+ Web Player

2017 – 2019
  • Led foundational UI development for the Disney+ web player on a ground-up React codebase; set the accessibility and architecture standards that carried the player through global launch.

Major League Baseball Advanced Media (MLBAM)

2015 – 2017
Team Lead, Design Technology
  • Founded and managed the Design Technology group bridging product, design and front-end engineering. Primary contributor to a Node.js prototyping platform used to usability-test complex flows across eight device ecosystems before production.

Vertigo Software

2012 – 2015
Senior Creative Developer
  • Engineering lead and design/product liaison for high-profile consumer applications for clients including Riot Games, Time Warner Cable and the Gates Foundation; front-end architecture and delivery for teams of up to 12 engineers.

Technical Scope

Education

Community

Beyond Code

Textile construction, garment drafting and vintage industrial design. Pattern-making is systems architecture you can wear.